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GDS editor Troubleshooting and Known Bugs

Hey! I'm sorry if you're on this page because something went wrong. Let's make it better! I do my best to ensure the GDS Editor runs as smoothly as possible for you. Unfortunately, as with most applications, some issues are inevitable. If you encounter a problem, please report it to me on the site Discord, and I’ll add it to the lists below. I’m slowly working through any unseen issues. Have a quick browse below to see if a similar issue and workaround is already listed.

Thank you for your patience and understanding
Robert

Images and Assets on the Scene Canvas Are Unselectable or Do Not Drag

Possible Cause 1: Browser Anti-Fingerprinting Blocker

Some browsers, such as Brave and Safari in privacy mode, use anti-fingerprinting technology to prevent websites from tracking users through unique browsing behaviors. One of the techniques blocked by these privacy settings is mouse movement tracking.

Since GDS Editor relies on drag-and-drop functionality, it needs to track your mouse movements for legitimate reasons. If your browser's anti-fingerprinting settings block this, no mouse movement data can be sent to the application, making drag-and-drop interactions impossible.

Solution: Disable the fingerprint blocker for GDS Editor in your browser's privacy settings to restore drag-and-drop functionality.

Possible Cause 2: Bug in the Application

If drag-and-drop functionality was previously working but suddenly stops, it is possible that an error occurred during execution, preventing further interactions.

Solution: If you are an advanced user, try opening the browser's developer console, clearing the debug log, and then closing the console. If this does not resolve the issue, save your work and refresh the page to reload your scene.

Images and Files Are Not Saving to Local Disk

Possible Cause: Browser Blocking Downloads from GameDeveloperStudio

For security reasons, some browsers may block websites from saving files, such as PNGs and ZIPs, to your local machine. This can happen due to strict security settings, browser extensions, or privacy features.

Solution:

  • Check your browser’s security or privacy settings and ensure that downloads from GameDeveloperStudio are allowed.
  • Look for any browser prompts asking for permission to save files and approve them.
  • Try disabling any extensions that might interfere with downloads, such as ad blockers or privacy-focused plugins.
  • If using a privacy-focused browser like Brave, Safari, or Firefox with enhanced tracking protection, adjust the settings to allow downloads from this site.
  • Consider using a different browser or an alternative download method if the issue persists.

Blurs Not Rendering Correctly

Possible Cause: Blur functionality issues on macOS / iOS (Apple systems)

On some Apple systems, browsers do not fully support canvas-based blurring. I am in the process of updating to an improved cross-browser blur method, but certain effects may still appear as a flattened blur.

Current Solution:

The only workaround for now is to use a browser that supports the blur method correctly. If you encounter any blur effects that are not working, please report them on the Discord so I can add them to the priority fix list.

Known Issues and bugs

Rotated Assets Do Not Align Correctly

Issue: When trying to align and distribute rotated elements on the scene, the alignment calculation is incorrect.

Workaround: Enable the grid and manually align rotated elements using drag-and-drop.

Undoing bitmap flattening sometimes posistions images in the wrong z-order

Issue: When undoing a scalpel action the z-index of the previous state of the component is incorrect, normally leading to the z order of the undone component being one to low.

Workaround: Manually fix the z-order of the component. "control + up arrow"

Snapping Grid Alignment Can Sometimes Be Off by One Pixel✅ Fixed 1.6

Note on fix: This issue is now closed- The grid snapping system was re-written in 1.6, Due to the nature of floating point integers a round up or down must be made when converting to single pixel integers this can sometimes lead to erroneous positioing, the only fix is to manually reposition. With the new snapping system snapping offset happens less frequently

Issue: There is a suspected rounding issue when snapping tiles to the alignment grid. Occasionally, a tile won’t align perfectly and may be off by one pixel.

Workaround: Try re-snapping the tile—it should align correctly after another attempt.

Color Changes on GDS Art Objects (SVG) Reset ✅ Fixed 1.6

Issue: Depending on the order in which HSL color changes and color effects are applied to GDS art components (SVGs), a second color effect can sometimes reset previous color adjustments.

GDS Simple Text Doesn't Appear on Exported Scenes or Component Scene Exports ✅ Fixed 1.6

Issue: Simple text components may not appear in exported scenes due to incorrectly set X and Y positions.

Workaround: Manually reset the X and Y positions of the simple text component in the transform inspector dialog. This issue is a high priority and should be fixed in the next release.

Axis Lock Not Applied Properly to Transformer Rectangle ✅ Fixed 1.6

Issue: When dragging along one axis (Alt key + drag), the group selection rectangle does not always follow the drag direction correctly or becomes offset until the drag action is completed.

Workaround: This is a low-priority issue, as the components within the selection are still dragged along the correct axis. No workaround is necessary.