A classic, hand crafted medieval knight hero designed for action RPGs, metroidvanias, platformers, beat-em-ups, and any game that needs a fast, expressive, combat ready protagonist, hero or player character. This pack includes a fully animated knight with sword, shield, and an enormous library of movement, traversal, combat, and cinematic animations — giving you everything you need to build a complete hero character for your project.
Withcrisp stylised shading for perfect readability at small and medium scales. Fully compatible with GDS Editor, you can recolour, adjust stroke weight, slice, extract, and customise your knight instantly using GDS Editor’s powerful core tools and Spriter pro.
Features
- Fully animated top?down medieval knight hero
- Huge animation library covering combat, traversal, platforming, cinematic actions, and idle behaviour
- High readability silhouettes ideal for stylised games
- Includes fully rigged and animated Spriter (.scml) project file
- PNG keyframe sequences (approx. 1000×750px per frame) for direct import
- Export larger frames via Spriter for 4K or high resolution games
- Fully compatible with GDS Editor core functions
- Consistent style matching all other GDS characters and enemy packs
Huge animation set for each character
- Idle [holding sword - not holding sword]
- Idle tap foot (bored)
- Idle from back
- Idle from front
- Celebrate
- talking
- pick/take
- holster sword - [optional use for transition chain]
- unsheaf sword - [optional use for transition chain]
-
- Walk
- walk no sword
- walk attacking [sword chopping ]
- push item [weapon holstered by default]
- pull item [weapon holstered by default]
- Run
- Run no sword
- run attacking
- run somersault
- run trailing sword - trail sword attack slash
- shield charge - chain [ to shield charge - charge loop - end shield charage]
- horizontal slide
-
- Jump chain chain-[start jump - in air pose(one frame) - land]
- somersault chain-[start jump - somersault loop - land]
- Falling - chain to land
- vertical slide
- ledge hanging
- ledge grab
-
- ladder climbing loop - stopped on ladder pose [ single frame ]
- rope pass
- crouch chain [to crouch - crouch pose(one frame) from crouch]
- Crawl - chain[holster sword - to crouch - crouch pose - from crouch]
- swimming
-
- punch
- double punch
- Kick
- quick sword stab
- charged stab
- quick slash
- back slash
- jump slash
- dash stab pose -[one frame]
- dash stab with shield pose -[one frame]
- throw projectile
- sword defend chain [sword block start - sword blocking pose(one frame) - sword block end)
- shield defend chain [shield block start - shield blocking pose(one frame) - shield block end)
-
- hurt
- whacked
- die
- dead pose (one frame)
- Base rigs make more animations with spriter
- base front - base back - base side
Pack breakdown – what's included
- Two fully animated Greek hero characters with everything you need to make more
- PNG keyframes of all animations and variations. [approx size 919 by 655 pixels per frame] Use Spriter pro to export higher resolutions
- SVG and PNG separated body parts. Edit and modify pieces directly to alter appearance.
- Fully rigged and animated BrashMonkey Spriter .SCML file. Use this to export keyframes, spritesheets, add extra animations, and more.
- GDS Editor file. Use the onsite GDS Editor tool to edit and modify this character’s puppet rig pieces, steal, combine, and compose character parts, and more.